O guia definitivo para Mudborne Game
O guia definitivo para Mudborne Game
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Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.
Ell is currently getting distracted by making Mudborne (a spiritual sequel of sorts to APICO) that had a new demo released in 2024 and is scheduled to release in early 2025, after which Snacktorio's full release will be worked on.
You don't see too much of this in the demo but there’ll be a lot more aesthetic control too outside the frog ‘decor’ items like the spas and the arches - flooring, decoration, ability to plant and move conterraneo resources etc
Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.
). We're obsessed with automation games but hated that the theme was also just generic sci-fi, so instead decided to make the theme about mass-producing food so you could literally 'feed the beast'.
You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.
Mushrooms are the key component to changing the traits of the frogs you're breeding as you pass through generations by way of the magic muds you include in the nursery with the frogspawn eggs, so if you need to change a specific trait, be sure you've got the right kind of magic mud in as the tadpoles form. If not, you'll need to try again with a new bunch of frogborne eggs and a new batch of mud.
If you’ve got any thoughts or feedback of your own be sure to post in these "General Discussions" forums, or you can use the following form if you’d prefer:
You’ll need to explore all the regions and meet up with the different members of the salvage team to work on fixing their problems and restoring each part of the pond, from clearing the algae that’s taken over the kindergarten pools, to draining the flooding of the residential district.
The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.
Followed Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned.
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic Mudborne Game manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy
You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.
In the demo there were only a few traits to play with - the full game introduces you to all 7, not just min/maxxing but also their special effects that those frogs can bring. You’ve seen a glimpse of this with the amplitude frogs and the pressure pads, but there’ll be ribbet powered croakwork, as well as climate modifying properties thanks to umbrage and saturation.